Sun Soul v1.1.0 #
Radiant Sun Bolt (2) #
- The range of this feature is increased to 60 feet and it deals Radiant Damage equal to three rolls of your Martial Arts die.
Searing Arc Strike (6) #
- Original feature replaced.
- As part of taking the Attack Action on your turn when you make an Unarmed Strike or an Attack with a Monk Weapon you can spend 1 Ki Point to imbue that strike with the Sun’s Flame. The imbued Attack deals additional Fire or Radiant Damage (your choice) equal to four rolls of your Martial Arts die.
- Starting at 9th Level this Attack ignores a target’s Resistance to Fire Damage.
Searing Sunburst (11) #
- Remove the Constitution save for no damage, and Creatures behind total cover still take the damage.
- The Damage is 3d6 and scales by 3d6 per Ki Point used (to a maximum of 3 Ki Points used).
- Additionally, when you use your Radiant Sun Bolt feature you can choose between dealing Fire or Radiant Damage, and the damage increases to four rolls of your Martial Arts die.
Sun Shield (17) #
- You can use your Reaction to deal Fire or Radiant Damage (your choice) to the Creature. The damage the Creature takes is equal to your Monk Level plus your Dexterity Modifier plus your Wisdom Modifier.
- Additionally, when you use your Searing Arc Strike feature the damage increases to six rolls of your Martial Arts die, and by spending 1 additional Ki Point targets of your choice in a 30 foot cone (hitting your target first) take the damage as well.